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Josh CashProduct Designer

I turn field research into products people can actually use.

Shipped a live campus map
as UX lead
Human factors research
at Apple

I frame problems with stakeholders, test flows with real users, and ship interaction decisions teams can maintain. My human factors background means I design for how people actually behave, not how we hope they will.

  • Interaction design
  • Field research
  • Usability testing
  • Human factors at Apple
Josh Cash avatar

Human Factors Research Internship at Apple

Confidential

Mixed-methods human factors research on Apple wearables: body and ear scans, eye tracking, and usability testing. Specifics are confidential; I can walk through the work in an interview.

Ask me about it

Selected Work

All 4 case studies
University Campus Map case study hero preview
View case study
Student MVP, Live on Campus

University Campus Map

Shipped a student-led interactive campus map MVP with search, filters, and accessibility data across 35+ buildings.

“I just follow whoever looks like they know where they're going.”

Freshman, campus map research

35+ Buildings Live on Campus

UX Lead (University Internship) · Fall 2025 – Spring 2026

View live campus map ↗
aibo Owner Portal Redesign case study previewView case study
Personal Concept

aibo Owner Portal Redesign

Redesigned Sony's owner portal to prioritize emotional reassurance, solving 8 major UX failures.

3 Virtual Interviews

Product Designer · Summer 2026, 2-week sprint

Try interactive prototype ↗
Spicy Boys case study previewView case study
Prototype, Class Project

Spicy Boys

Turning a 15-minute line into a 2-minute kiosk order

3/3 Ordered in Under 2 Min

UX Research & UI Design (Class Project) · 4 Weeks

View final prototype ↗
Taste Tester App case study previewView case study
Prototype, Class Project

Taste Tester App

Designed a single spin mechanic that solves 3 distinct dining anxieties in a two-week sprint.

3 Needs Behind "Picky Eating"

UX Designer (Class Project) · 2 Weeks

Josh Cash

About

Let's build something people can actually use.

I'm a product designer with a human factors background: I did human factors research at Apple, led the design of a live campus wayfinding product, and hold a UX degree from St. Edward's. I'm looking for a collaborative product team where I can own discovery, prototyping, and usability testing.

More about me →