Maria
Freshman, Biology Major · 18
“I have 10 minutes between classes and I'm already lost.”
Needs
- Find classroom buildings quickly between classes
- Discover dining options and study spaces
Friction
Static maps don't show where I am
Shipped a live campus wayfinding beta with 100% accessibility coverage.
Hired by a UX Professor and Department Head, I led a 5-person student team to design and build an interactive wayfinding beta. I owned the product experience from research to AI-assisted MVP launch, establishing a foundation that is actively being tested by students today.
On campus today
I proposed and led a campus wayfinding redesign at St. Edward's: search, filtering, and accessibility data on every building. Shipped as an MVP in Fall 2025 and still iterating with university staff.
A live wayfinding MVP shipped to campus in Fall 2025, with accessibility data required on every building and non-technical staff able to update content without code.
Impact So Far (Before/After):
Before: A 4MB static PDF with zero search, filters, or accessibility data.
After (Live MVP): Deployed an interactive beta to campus users to test search, filtering, and accessibility location data in the real world.
Foundation Set: Built a CSV-driven content workflow so non-technical university staff can update building details without touching code, setting up the project for long-term success after my graduation.
MVP Iterations & Future Plans:
Context
St. Edward's University's campus map was a static, 4MB illustrated PDF with no search capabilities. Students and visitors navigated a sprawling campus in the Texas heat with essentially a paper map on a screen. Content updates required a graphic designer, leaving building hours and accessibility information perpetually outdated or missing entirely.
I designed a mobile-first wayfinding app built on Google Maps that treats accessibility as a core feature:
Scope
Deliverable: A live, mobile-first wayfinding MVP shipped to campus in Fall 2025.
01 · Discover
Working within an agile intern team, I evaluated the existing map and ran rapid research cycles: informal interviews, lo-fi prototype interviews, and MVP testing before launch.
The surprising insight from informal interviews wasn't about new students. It was staff:
"I've been here three years. I still don't know where half the buildings are." (Sarah, Administrative Coordinator)
And the #1 unmet need wasn't "better design." It was "tell me if there's an elevator before I walk across campus in July heat."
02 · Define
Two archetypes drove the tradeoffs. Maria needed speed between classes; Alex needed accessibility data before making the trip.
Freshman, Biology Major · 18
“I have 10 minutes between classes and I'm already lost.”
Needs
Friction
Static maps don't show where I am
Junior, Uses wheelchair · 22
“I need to know if there's an accessible entrance BEFORE I get there.”
Needs
Friction
Accessibility info is never on maps
03 · Ideate
I explored five interaction patterns through mid-fidelity wireframes. The core challenge was showing building detail without losing map context.
Step 1 of 3
Full-screen detail cards were kept for diving deep into a building's services and accessibility data.
Quick Actions Menu at the bottom was killed because testing showed users struggled to reach and understand them.
Tag Filters were kept, replacing the quick actions and moving category filtering directly under the search bar to match standard map mental models.
04 · Design
Most campus maps treat accessibility as an afterthought: a small icon buried in a details page, if it exists at all.
My approach:
Accessibility features are displayed at the SAME visual level as hours and contact info. If a building has no accessible entrance, the app says so explicitly.
Validation:
I tested with 2 users with disabilities: one wheelchair user, one VoiceOver user. The wheelchair user said: "This is the first campus map I could actually use independently."
Technical accessibility:
05 · Deliver
Usability testing surfaced three concrete fixes on the shipped MVP, and I implemented all three:
"Munday" returned no results: only "Munday Library" matched. → Added nickname matching across all buildings.
Some users missed the filter buttons entirely (gray-on-gray). → Increased contrast and added a subtle border.
Users tapped the collapsed bottom sheet to expand it; the design required a swipe. → Added a tap-to-expand affordance.
This is still an active product. I'm continuing to test and iterate as the MVP evolves.
Step 1 of 4
Autocomplete search with typo-forgiving nickname matching across buildings.
06 · Iterate
The product has continued to evolve past the initial Fall MVP based on active student usage. We kept the core UX patterns but significantly expanded the data and refined the visual hierarchy.
Key Spring Updates:
Step 1 of 3
The new Spring Iteration introduces a heavily branded color palette and floating pill menus to maximize map visibility.
Looking back
Key Takeaways
Stakeholder Pushback is Data
When people resist a feature, I usually have not communicated the research clearly enough yet. Sharing direct quotes from students with disabilities turned the content team into advocates.
Constraints Breed Creativity
Rough, fast wireframe iterations surfaced the winning bottom-sheet pattern quicker than polished mockups would have.
Leading a Team is a Design Skill
I directed UX students to verify data, photograph locations, and audit accessibility. Clear delegation was as important as the wireframes.
Designing for Handoff
Because I was graduating, the MVP couldn't just work. It had to be maintainable. Setting up a CSV workflow for content updates ensured that the remaining team and non-technical staff could continue scaling the beta without needing a dedicated front-end developer.
What I'd Do Differently
Explore the final high-fidelity prototype and interact with the complete user flow.
Next case study
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Product Designer · Summer 2026, 2-week sprint